Monday, June 9, 2014

"Shattered" Post The Last

This whole 20-time thing was a very strange experience. I would like to take this time now to answer the questions posed to me for this last post. 

1. Overall, what is your opinion of 20 Time based on YOUR experience in class?
I think twenty time is a very unique experience, but I did not use it to the best of my ability. I feel that it threw me into the deep end where I couldn't swim, and I grabbed on to a raft that was doomed to sink again. 

2. What are some aspects of 20 Time that you think should be adjusted for students next year?
I feel that you should limit blog posts to once every two weeks. When we were expected one every week, I panicked because I had absolutely nothing to write about. It was really stressful. 

3. What are some aspects of 20 Time that should NOT be changed for students next year?
Everything else is great, it is just that this project might work for some kids and not for others. 

4. Is 20 Time something that more students should do in school? Please explain why or why not.
I think that a lot of kids would really appreciate having 20% of their time put aside for whatever they wanted, but some would abuse the privilege. 

5. What advice would you give to students who are doing 20 Time next year?
PICK SOMETHING YOU WANT TO DO. DON'T JUST DO IT TO GET A GOOD GRADE. I did that and I ended up having nothing but failure to talk about. Sure I learned something from all of it, but I feel that this whole experience was wasted. 

Do something that you are passionate about? No matter how ridiculous it sounds,

Friday, May 30, 2014

"Shattered" Post 23

Now that our 20-Time time has been officially wrapped up, I am proud to say that my experience throughout my Sophomore year was both more and less that I expected. Even though I failed in my main goal of my project, I still was able to find some stuff to talk about for my Ted talk. I talked about finding success in my failure, and I thought back to accomplishing my Eagle rank in Boy Scouts, something I am very proud of. I found an awesome quote from famous American author Jack Kerouac, which talked about the passions you have and how you can use them to accomplish things in the best way. Though my talk only ended up at about five minutes, I still felt that I was successful in conveying my thoughts and opinions towards what I had learned throughout this project.

Monday, May 12, 2014

"Shattered" Post 22

Looking back once again on what I think my talk will be about, I now realize that most of what I have experienced over this project has to do with accepting failure and persevering in spite of it. However, I can see that aside from this project, I have accomplished so much more than I could talk about. In these past few months, I finally attained the rank of Eagle Scout in Boy Scouts, something I had been striving for since I was in the sixth grade. Even though I didn't succeed in the way I had hoped for this project, I can still take solace in what I have accomplished, rather in what I haven't. 

Monday, April 28, 2014

"Shattered" Post 21

My teacher is reminding us that we should be thinking about what our talk is going to be about, and I don't really know where to go from here. I am still thinking about what I really have learned from this project, and whether I really have learned anything good at all. That was one stressful night, and then I woke up and remembered that I had already learned a few things during this project, and that is what is important. During my talk, I will say what I need to say, and that will be the best that I can do, so I will have zero regrets. 

Sunday, April 6, 2014

"Shattered" Post 20

Considering the fact that there are so many gaming systems available for purchase today, I could interpret that as the fact that there are so many different ways to go throughout life. Whether you play an Xbox 360, Xbox 1, PS3, PS4, Wii, Wii U, NES, N64, it doesn't matter. All that does matter is how you play. People might tease you for the system you play on, but their opinions don't matter when we are talking about how you want to live and play. It also doesn't matter what kind of games you play either. Whether you are interested in sports, adventures, or puzzle games, it is all down to your decision, and nobody else can make that decision for you.

At least, they shouldn't.

Mom, stop saying I can't have a Wii U! I need it for the new Smash Bros.!

And Rayman Legends.

Ray-man. Ahhhaahhhhh..........

Friday, March 21, 2014

"Shattered" Post 19

I have been contemplating what my game is going to look like on an actual gameplay perspective, and I think that I have come up with a proper POV for the gameplay. It will be a third person camera angle, just above the head and a bit back, like Naughty Dog's The Last of Us. It may seem like a generic POV, but it is the only one in my head that seems to feel correct. As for the environment, it will change dramatically as the story goes on, from Dennis's apartment to the headquarters of GAIA. I might even incorporate some outdoor scenes, to really sell the feel of an adventure. Even some levels inside a futuristic base with tight corners and blind spots will force a player to really pay attention to their environment so that they don't miss anything. 

Since I am this late in my project timeline, I am really considering that this game might not exist by the time I am done with this, partly due to me running around in circles with an idea I didn't even like for the first few months. However, on the brighter side, that taught me a valuable lesson: never dedicate yourself to something that does not matter to you. If you do that, then nothing is ever going to end well. I guess that has been the message for me this entire time, while I was sitting in class and pretending to get something done. I really like my idea of video game philosophy, where I can apply what I do in video games to my life. When I do my Ted Talk, I am probably going to talk about the focus of my project, but I have realized that the real education from this project for me is not in any finished product, but in the entire process.

I have learned the following lessons during this project:
Never dedicate yourself to something you don't care about. 
It's ok to ask for help. Other people exist for a reason. 
Be sociable. You may meet somebody that can change your life. 
Hold on to friends. They are more valuable than you realize.
Listen to your parents (I know that sounds annoying, but it is true). They know a lot more than you do. 

And these are some rules I have now set for myself for living a happier life:
If you feel depressed or helpless, get a friend and listen to some catchy music. Then talk about the problem. 
Eat when you're hungry. Sleep when you're tired (and ONLY when you're tired). If you are not tired, you are wasting valuable time you could spend solving a problem. Or having fun. 
Surround yourself with friends that you can insult and not worry about hurt feelings. Because they will have good humor about it and insult you right back. 
Have a pet/object/little brother or sister that you take real good care of, especially when you are young. 
Always always take time to consider what you will do in the next few hours. Then when something changes, you have a reason to complain about what would have been. Nobody likes to listen somebody complain without reason. 

Monday, March 10, 2014

"Shattered" Post 18

Once I figure how to upload screen shots from my computer, I will post the pics I have created of what I want my game to look like in the lovable game of minecraft. Just for legal purposes, I do not own minecraft, it belongs to Mojang. I am glad that I could make part of all of this work a thing to enjoy. It was very difficult to convince my mom to let me use a video game for educational purposes, using a video game to design a video game.